Larry Alania Billiards
A Refreshingly New and Challenging Pool Game
Navigation Bar Placeholder
 
Larry Alania Billiards – A Refreshingly New and Challenging Game For Single or Multiple Players

This game was originally created on July 15, 2011.

Summary

This game uses a single rack (15, 9 or 7 balls) played by one player with the objective of achieving a high
score. It may be played by 1 or more players, with practicality dictating the maximum number of players.

A single player will break and proceed to complete one rack with the objective of acquiring the highest score
possible. Accumulative scoring is based on one(1) point per called shot successfully sunk, with additional and
bonus points awarded for more difficult bank, combination, etc shots while penalties are applied for missed
shots and scratches.

The objective for a single player may be focused practice or achieving a personal best.

Two or more players generally will be competing for the highest score. The number of racks played per round
is discretionary.

Rules:

All WPBA rules governing standard pool games apply. This game is unique in the scoring system employed
and the resultant strategy dictated by the scoring system and competitive scores.
Basically, this game rewards the player appropriately for the difficulty of the shot.

*A standard cue-target ball pocketed earns one (1) point.

*A cue-target ball pocketed via a bank shot, however, earns two(2) points due to the higher level of difficulty.

*A cue- two ball combination likewise earns two(2) points. A three (3) ball combination earns
three points (3) , etc.

*A called billiard or carom shot (hitting the cue ball off another ball into the target ball) also earns
two (2) points.

*Optionally, a legal jump shot bonus of two(2) points may be incorporated.

*Any shot that yields a score of three(3) points or more will also receive an additional one(1) point bonus.

*Combinations of the above earn cumulative points for the shot types employed. For example, if the first object
ball of a two ball combination is banked before striking the target ball, four (4) points are
earned (2 for the bank and 2 for the combination).

*Any missed shot or ball sunk in a manner not called will result in the loss of one(1) point.

*A scratch will result in the loss of one(1) point. If the called shot was successfully made, but followed by a
scratch, the final result will be the loss of one(1) point. If the called shot was not successful and was
followed by a scratch, the final result will be the loss of two(2) points.

*Following a scratch, the cue ball will be placed on the ‘spot’, or the nearest position available directly
behind the spot.

*Every ball sunk will stay down, regardless of the reason it was sunk. Each additional ball sunk when the called
shot was executed successfully will add one(1) point to the score. Any balls sunk when the called shot failed
will stay down and add no points to the score.

*All shots must be called precisely.

*The player will rack his own balls. The break is a free shot necessary to disperse the balls. Any balls sunk as
a result of the break will be scored as follows: one ball - 1 point, two balls – 2 points, etc. A bonus of one(1)
point will be added when two or more balls are sunk on the break shot.
If no balls are sunk on the break, the resultant score will be zero(0).
If a scratch occurs on the break, scratch rules outlined above apply.

*The rack is completed when all balls are pocketed or the player is mathematically eliminated from the current
competition. The next player will then play his(her) rack.


Game Rationale

Normally, in standard pool the maximum score for a 15 ball rack would be 15 points. However, this game
provides the mechanisms for achieving much higher scores, but with significant risk associated with
every bonus attempt.

The two rules that create significant detriment to scoring are the loss of point with every failed shot, and the
loss of balls that are improperly pocketed.

When playing competitively, or just against a target score, scoring progress early in the game dictates the
need to take risks by playing more difficult bonus shots.

Planning appropriately for nearly depleted racks is crucial since fewer scoring opportunities (and frequently
more difficult shots) remain. A great score early in the rack can be wiped out quickly with failed shots.

Even played as a practice game against a target score or personal best, this game creates a higher level of
interest and focus, resulting in a more productive practice session. The need to execute more difficult shots
also improve the practice benefit.

The game is suitable for 15, 9 or 7 ball racks. The choice is dictated by preference or time constraints.